Search Results

GMAP 211 Game User Interface Design 3.0 Credits

This course covers the design, prototyping, and evaluation of graphical user interfaces for digital games by exploring topics such as human capabilities, input technologies, heuristic evaluation, and design methods, principles and rules. Students will learn how to design aesthetically pleasing and effective game user interfaces, covering important design principles (learnability, visibility, error prevention, efficiency, and visual design) and the human capabilities that motivate them (including perception, motor skills, color vision, attention, and human error).

College/Department: Antoinette Westphal College of Media Arts Design
Repeat Status: Not repeatable for credit

Esport Business

http://catalog.drexel.edu/undergraduate/collegeofbusiness/esportbusiness/

...GMAP 102 Select one of the following: 3.0 SMT 262 GMAP 345 EAM 211...

Computer Science

http://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/gameprogramminganddevelopment/

...Credits ANIM 211 3.0 GMAP 378 3.0 COOP EXPERIENCE COOP EXPERIENCE GMAP 377...

Computer Science

http://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/computerscience/

...Arts and Sciences, and GMAP 260 , ANIM 140 , ANIM 141 , ANIM 211 , ANIM 212 Computer...

Software Engineering

http://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/softwareengineering/

...Arts and Sciences, and GMAP 260 , ANIM 140 , ANIM 141 , ANIM 211 , ANIM 212 Writing...

Computer Science BS / Computer Science MS

http://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/computersciencebs-ms/

...Arts and Sciences, and GMAP 260 , ANIM 140 , ANIM 141 , ANIM 211 , ANIM 212 Computer...

  • Schedule of Classes
  • All Course Descriptions
  • Co-op
  • Academic Advising
  • Admissions
  • Tuition & Fees
LEARN MORE