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GMAP 360 Game Design from the Player’s Perspective 3.0 Credits
This course is an introduction to game design from a player's perspective. Students will experience a variety of games and analyze them with respect to the use of game design principles and their consequences for game play.
Repeat Status: Not repeatable for credit
Computer Science
...0 GMAP 260 3.0 PSY 101 3.0 SE 310 3.0 CS 360...
Computer Science
http://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/computerscience/
...Arts and Sciences, and GMAP 260 , ANIM 140...277 3.0 CS 360 3.0 CS...
Virtual Reality & Immersive Media
http://catalog.drexel.edu/undergraduate/collegeofmediaartsanddesign/virtualrealityandimmersivemedia/
...VR), Augmented Reality (AR), 360? Video and other...DIGM 350 3.0 GMAP 260 3.0...
Animation and Visual Effects
http://catalog.drexel.edu/undergraduate/collegeofmediaartsanddesign/animationandvisualeffects/
...ANIM 215 3.0 GMAP 260 3.0...motion capture system, stereo-360 "VR Video" capture...
Computer Science BS / Computer Science MS
http://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/computersciencebs-ms/
...Arts and Sciences, and GMAP 260 , ANIM 140...281 4.0 CS 360 3.0 MATH...