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GMAP 360 Game Design from the Player’s Perspective 3.0 Credits

This course is an introduction to game design from a player's perspective. Students will experience a variety of games and analyze them with respect to the use of game design principles and their consequences for game play.

College/Department: Antoinette Westphal College of Media Arts Design
Repeat Status: Not repeatable for credit

Computer Science

http://catalog.drexel.edu/undergraduate/collegeofcomputingandinformatics/computerscience/

...Arts and Sciences, and GMAP 260 , ANIM 140...277 3.0 CS 360 3.0 CS...

Animation and Visual Effects

http://catalog.drexel.edu/undergraduate/collegeofmediaartsanddesign/animationandvisualeffects/

...ANIM 215 3.0 GMAP 260 3.0...motion capture system, stereo-360 "VR Video" capture...

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