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CS 558 Game Engine Programming 3.0 Credits

Introduces the general principles and techniques required to build a game engine from scratch. We will cover basic programming techniques for games, but without focusing on any specific programming language nor platform. Topics will include game engine architecture, game loops, real-time 2D and 3D rendering, collision detection, input handling, networking, animation, scripting, Game AI, and 2D and 3D physics simulation. Additionally, students will also gain knowledge of existing game engines, such as OGRE.

College/Department: College of Computing and Informatics
Repeat Status: Not repeatable for credit
Prerequisites: CS 504 [Min Grade: C]

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